As the Escape Room industry has evolved, technology has been a key driver in creating higher quality and automated experiences. While Gen 1 games with all locks and keys have a retro feel, they limit the immersive experiences ER operators want to create to serve their market demand. There are a few major ways technology has contributed to the ER experience and prop construction has been a key factor.
RFID and escape games seem to go hand in hand. The appearance of magic and automation goes a long way into the overall quality of the experience, as opposed to combination and code locks which may not fit your story line. Learn about our AEI FX1000 and AEI FX200
In October 2016, Anidea Engineering (Anidea) had an opportunity to collaborate with America’s Escape Games (AEG), who is a premier developer and franchiser of escape games in Orlando, FL. Anidea was hired to develop and install electronic props. The major technology we used in this project was RFID, Radio-Frequency Identification. Anidea leveraged the technology to create a network of sensors to monitor various game pieces throughout several props and integrated them into themed components. With RFID and our electronics, the props fit perfectly in the game and work like magic.
Ok, to be fair, it’s not the reed switches fault. They get put into situations that are far less than ideal for them to live in their glory. Yes, they can be very reliable in well-defined environment like a reed relay and or other well controlled switching equipment, but put them in an uncontrolled environment of a live escape game, then we have problems.
The escape game industry has made great use out of small development platforms like Arduino and Raspberry Pi. The biggest problem with them for entry level users is that you need to build a support board, or rig up wires and prototype boards to control the world around them, unless you are lucky enough to find the perfect "shield" for your application. Anidea Engineering has created the AEI FX300 to address many of these problems. It is a ready to go prop controller targeted for the escape game industry. It is everything you need to control the game, and reward, for many small to medium sized electronic props.
Tags: escape room electronics
It was a rare event when, in 1982, a series of Escape Room video games could turn into its own adventure, marking the great revolution, from a point-and-click video game to an incredible physical adventure game in which players could physically experience an entirely new concept of recreation. How wonderful is that?