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Escape Game

6 Tech Prop Programming Tips

Tags: escape room controls, electrical engineering, software design, engineering

Programming can be a ton of fun. There is nothing like taking a piece of silicon and telling it what to do with some simple coding. And what could be more fun than building your own game using hobby hardware. It is not a trivial task, and here are some tips to help you get there.

Our Indestructible Knobs are F***ing Great!

Tags: kit, products, escape room electronics, escape room controls

Escape rooms are harsh environments for props. We are consistently working hard to help address these problems. As you may know, we entered this industry as an engineering company and so we tend to solve problems from that perspective. We are not limited by thinking about what we can buy off the shelf, repurpose, or adapt. When necessary, we create something new and design it to meet the requirements and specifications we think a product needs. And the Indestructible Knob was born through this process.

Introducing the Bad ASS Controller

Tags: escape room controls, bad ass controller, escape room electronics

How else can I say, it, our Bad ASS Controller is pretty cool. For the last few years, pretty much as soon as we entered the escape room electronics business, we have been focused on networking, room integration, and control as a means to increase the integration of props, reduce wiring, and handle the cases for when things do go wrong. It’s been a solid ride. Additionally, we’ve built lots of games for ER owners and builders. Everything from simple sequence games to integrated, multi-prop, multi-tech, centrally managed rooms. The Bad ASS Controller brings all of this together into a simple web browser interface. That is just badass.

Why Would You Want Room Control Overrides?

Tags: escape room electronics, good tips, escape room controls

The fact of the matter is that players can break things, props wear out, puzzles are not reset properly by game masters, and electronics fail (usually due to misuse). Stuff happens even in the best of situations. Rides even fail at Disney and they send out staff to share humorous stories to pass the time - you don’t get that opportunity. We must do our best to prevent game failures.


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